I created a cloud using a VDB file in the bitfrost graph editor. I used an assign material node to apply an aiStandard volume but it doesn't appear to be affecting the
import - Imported VDB file does not render - Blender Stack Exchange
Volume Map
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So I rendered out this Smoke volume from a vdb file i downloaded. I need help with reducing the voxel size in the volume. Iv been at it for hours and i
compress VDB file | CG Channel
Overlapping VDB and principled volume gives visibility/artefact problem. Help - Materials and Textures - Blender Artists Community